This week in EDUC 6711, I took a look at the constructivist/constructionist
learning theories and technology based learning experiences that correlate with
them. Constructivist/constructionist learning theories support the idea that
people learn best when they are able to create artifacts or share something
with others (Laureate Education, Inc., 2010). With this thought in mind, I read
Chapter 9: Generating and Testing Hypotheses in Using Technology with Classroom Instruction that Works (Pitler,
Hubbell & Kuhn, 2012). This
chapter highlighted many methods of utilizing technology to incorporate
project-based learning experiences that allow the learner to create and share. The
chapter first discussed software such as Kidspiration and Inspiration that
allow students to create graphic organizers. As students create these graphic
organizers, they gain a deeper understanding of the information being covered.
The chapter then moved on to highlight data collection and analysis tools. One
example addressed was using Microsoft Excel to allow students to make
interactive spreadsheets. These types of spreadsheets can be used for many
projects and allow students to utilize formulas and create graphs to enhance
their learning. Finally, the chapter covered the use of instructional
interactives such as simulations and games. During these simulations and games,
student have the opportunity to make choices that impact the outcome. In doing
so, they create their own learning experience.
I also watched a webcast entitled Constructionist and Constructivist
Learning Theories that presented information related to the theories’ beliefs
and provided more examples of technology based learning that allows the learner
to create things. The first example discussed was the use of PowerPoint to have
students create and share a presentation of information being learning in
class. A second example was utilizing Microsoft Publisher to allow students to
make books.
When students are allowed to make something, they become
much more engaged in the learning (Laureate Education, Inc., 2010). The
examples listed above of technology based activities that can be utilized for
project-based learning are only a small fraction of the wide array of possibilities
available to teachers. I am excited about the prospect of incorporating more
project-based learning into my classroom to provide my students with
opportunities to deepen their learning through the means of creating artifacts
and sharing information.
Resources
Laureate Education, Inc. (Producer). (2010). Constructionist and constructivist learning
theories [Video webcast]. Retrieved from https://class.waldenu.edu/webapps/portal/frameset.jsp?tab_tab_group_id=_2_1&url=%2Fwebapps%2Fblackboard%2Fexecute%2Flauncher%3Ftype%3DCourse%26id%3D_2819318_1%26url%3D
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using
technology with classroom instruction that works (2nd ed.).
Alexandria, VA: ASCD.