Wednesday, February 5, 2014

The Social Learning Theory



The social learning theory was the topic of study for this week. The belief behind this theory is that student learning is improved when “students actively engage in constructing artifacts and conversing with others” (Laureate Education, Inc., 2010). Collaboration and cooperative learning go hand in hand with these principles. During my studies this week, I read Chapter 3: Cooperative Learning in the book Using Technology with Classroom Instruction that Works (Pitler, Hubbell & Kuhn, 2012). While doing so, I encountered numerous cooperative learning activities that are technology based that tie in with the social learning theory.

The first activity addressed in the chapter was the use of student-generated multimedia. With this, students can work in small groups to create a video or website related to the content being studied. I have assigned video creation projects in my classes in the past. Students loved the assignments and really formed a great understanding of the information being covered. Another cooperative learning activity discussed was communication and collaboration software such as wikis, Skype and the JASON project. WebQuests, which fall under communication and collaboration software, were also addressed in the chapter. WebQuests are “inquiry-oriented activities” where students from either one class or another place work together to learn and solve problems (Pitler, Hubbell & Kuhn, 2012, p 83). There are numerous WebQuests available for teachers to incorporate into their classes. Simulation games such as The Sims and ePALS are also great methods of collaborative learning. Finally, chapter three mentioned shared bookmarking and course management that allow teachers to share web links, documents, and information with their students. All of the examples discussed above allow students to interact with one another to solve problems and learn concepts. Doing so results in a deeper understanding of what is being learned.

I would love to incorporate many of the programs introduced in this chapter into my classroom. I have never used WebQuests or simulation games. I think these activities would be excellent for my English language learners. I am excited to do a bit more research and decide on a couple of these to use in the near future.

Resources


Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.). Alexandria, VA: ASCD.

Websites mentioned

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